MENINGKATKAN KEMAMPUAN MEMBACA MELALUI PERMAINAN KOMPUTER PADA SISWA KELAS I DI SDN KALIBATA 03 PAGI JAKARTA TIMUR
Clicks: 170
ID: 14947
2016
In general, this study aims to improve the reading skills of students in grade 1 SDN
Kalibata 03 Pagimelalui learning to apply computer games. The results of the analysis
of the data shows computer games can improve students’ reading class I, especially
reading the sentence correctly, read the sentence without eliminating one of the words in
the sentence, read the sentence without adding a word, read the sentences with the right
intonation, read by observing a pause (for stop, breathe), read with the firm, loud volume,
the volume of the sound heard is stable in the first grade students of SDN 03 Pagi
Kalibata. It is characterized by an increase in the value of reading skills of students in
each cycle
Reference Key |
yarmi2016meningkatkanprofesi
Use this key to autocite in the manuscript while using
SciMatic Manuscript Manager or Thesis Manager
|
---|---|
Authors | Yarmi, Gusty -;Widyastuti, Resty -; |
Journal | profesi pendidikan dasar |
Year | 2016 |
DOI | DOI not found |
URL | |
Keywords | Keywords not found |
Citations
No citations found. To add a citation, contact the admin at info@scimatic.org
Comments
No comments yet. Be the first to comment on this article.