Gaming the Lecture Hall: Using Social Gamification to Enhance Student Motivation and Participation

Clicks: 211
ID: 37823
2020
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mader2020gamingadvances Use this key to autocite in the manuscript while using SciMatic Manuscript Manager or Thesis Manager
Authors Mader, S.
Journal Advances in Intelligent Systems and Computing
Year 2020
DOI 10.1007/978-3-030-11932-4_53
URL
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