Using gamification for supporting an introductory programming course. The case of classcraft in a secondary education classroom
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ID: 98731
2018
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papadakis2018usinglecture
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Authors | Papadakis, S. |
Journal | lecture notes of the institute for computer sciences, social-informatics and telecommunications engineering, lnicst |
Year | 2018 |
DOI | 10.1007/978-3-319-76908-0_35 |
URL | |
Keywords | Keywords not found |
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